Lucy Dreaming Soundtrack

Since releasing Lucy Dreaming back in October 2023, people have fallen in love with its retro soundtrack produced in both AdLib Sound Blaster and Roland MT32 styles. We are now delighted to announce that we have made the full soundtrack available to download from Steam,… Continue reading


Who loves Lucy?

Lucy Dreaming has had fantastic reviews, both from players (as I type, we still have a 100% positive rating on Steam) and the press alike. Whether it's on PC, mobile We've received tonnes of reviews, here are a few of our favourites so far! TheGamer… Continue reading


What does success look like?

Launching a game feels a bit like teaching a child to ride a bike. We’re about to let go and hope it rides off happily into the sunset rather than immediately falling flat on its face. But what will it take for us to call… Continue reading


Lucy Dreaming Releases 18th October 2022

As you will have gathered from the title of this update, we are releasing Lucy Dreaming on 18th October 2022. It annoys me that this is later than I originally planned (I hate being late!) but we wanted to give adventure game fans a whole… Continue reading


Dominic Armato joins Lucy Dreaming cast

https://www.youtube.com/watch?v=gYFUyhNUpaU Watch our short announcement video featuring Dominic Armato. Honestly, we've been sitting on this news for almost 18 months now! Before we even launched our Kickstarter campaign last year, we approached Dominic Armato (a.k.a. Guybrush Threepwood) and asked him if he'd be interested in… Continue reading


Talking to myself

After my recent devlog about puzzle design I have been chatting to other people, players and devs about some of the themes in the post. One thing that came up was the fact that I talk to my characters. I'm aware that this makes me… Continue reading


Do it your way

I've written a couple of times in the past about individual elements of puzzle design, but I wanted to have a bit of a ramble about it in a blog post as it helps me to be transparent about my development process, and also to… Continue reading


Parallel lines

To date I have created two point and click games using Visionaire Studio. The first of them to launch was Hair of the Dog, and shortly after that the demo for Lucy Dreaming. The process for developing each one was quite different. Lucy Dreaming has… Continue reading


More support for Lucy

We are absolutely thrilled to announce that we are one of only eleven indie game studios to have been accepted for Round 7 of UK Games Fund funding. What does this mean for Lucy Dreaming? The grant can cover work and expenses from UK-based suppliers,… Continue reading


Finding time after funding

I promised I wouldn't put myself into this position. Don't worry I thought, you can always find a bit of time to scribble a few thoughts down in a blog post and keep the shop-front open. Well that all went to pot once the Kickstarter… Continue reading


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